// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Commandlets/Commandlet.h" #include "SavePackageUtilitiesCommandlet.generated.h" /* * Commandlet used to validate the package saving mechanism. * It can currently compare two back to back saves of a package (or folder of packages) */ UCLASS() class UE_DEPRECATED(5.6, "SavePackageUtilitiesCommandlet is no longer needed. Contact Epic if you need this functionality.") USavePackageUtilitiesCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() public: virtual int32 Main(const FString& Params) override; };