20 lines
430 B
C++
20 lines
430 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Commandlets/Commandlet.h"
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#include "MakeBinaryConfigCommandlet.generated.h"
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/*
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* Commandlet for creating a binary GConfig to read in quickly
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*/
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UCLASS()
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class UMakeBinaryConfigCommandlet : public UCommandlet
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{
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GENERATED_UCLASS_BODY()
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virtual int32 Main(const FString& Params) override;
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};
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