// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Commandlets/Commandlet.h" #include "MakeBinaryConfigCommandlet.generated.h" /* * Commandlet for creating a binary GConfig to read in quickly */ UCLASS() class UMakeBinaryConfigCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() virtual int32 Main(const FString& Params) override; };