23 lines
487 B
C++
23 lines
487 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Commandlets/Commandlet.h"
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#include "EditorDomainSaveCommandlet.generated.h"
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/** Runs the EditorDomainSave server for client Editor and CookCommandlet processes. */
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UCLASS(config = Editor)
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class UEditorDomainSaveCommandlet
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: public UCommandlet
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{
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GENERATED_UCLASS_BODY()
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public:
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//~ Begin UCommandlet Interface
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virtual int32 Main(const FString& CmdLineParams) override;
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//~ End UCommandlet Interface
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};
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