// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Commandlets/Commandlet.h" #include "EditorDomainSaveCommandlet.generated.h" /** Runs the EditorDomainSave server for client Editor and CookCommandlet processes. */ UCLASS(config = Editor) class UEditorDomainSaveCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() public: //~ Begin UCommandlet Interface virtual int32 Main(const FString& CmdLineParams) override; //~ End UCommandlet Interface };