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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorSkeletonNotifyObj.h
2025-05-18 13:04:45 +08:00

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691 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Proxy class for display skeleton notifies in the details panel
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "EditorSkeletonNotifyObj.generated.h"
class IEditableSkeleton;
DECLARE_DELEGATE_TwoParams( FOnAnimObjectChange, class UObject*, bool)
UCLASS(MinimalAPI)
class UEditorSkeletonNotifyObj : public UObject
{
GENERATED_UCLASS_BODY()
public:
/** Current skeleton to try to grab objects from */
TWeakPtr<IEditableSkeleton> EditableSkeleton;
/** The name of the notify we represent */
UPROPERTY(VisibleAnywhere, Category=SkeletonNotifies)
FName Name;
};