29 lines
691 B
C++
29 lines
691 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/**
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* Proxy class for display skeleton notifies in the details panel
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "EditorSkeletonNotifyObj.generated.h"
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class IEditableSkeleton;
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DECLARE_DELEGATE_TwoParams( FOnAnimObjectChange, class UObject*, bool)
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UCLASS(MinimalAPI)
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class UEditorSkeletonNotifyObj : public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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/** Current skeleton to try to grab objects from */
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TWeakPtr<IEditableSkeleton> EditableSkeleton;
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/** The name of the notify we represent */
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UPROPERTY(VisibleAnywhere, Category=SkeletonNotifies)
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FName Name;
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};
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