// Copyright Epic Games, Inc. All Rights Reserved. /** * Proxy class for display skeleton notifies in the details panel */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Object.h" #include "EditorSkeletonNotifyObj.generated.h" class IEditableSkeleton; DECLARE_DELEGATE_TwoParams( FOnAnimObjectChange, class UObject*, bool) UCLASS(MinimalAPI) class UEditorSkeletonNotifyObj : public UObject { GENERATED_UCLASS_BODY() public: /** Current skeleton to try to grab objects from */ TWeakPtr EditableSkeleton; /** The name of the notify we represent */ UPROPERTY(VisibleAnywhere, Category=SkeletonNotifies) FName Name; };