28 lines
562 B
C++
28 lines
562 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Kismet2/CompilerResultsLog.h"
|
|
#include "UObject/Object.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/UObjectGlobals.h"
|
|
|
|
#include "WidgetCompilerRule.generated.h"
|
|
|
|
class FCompilerResultsLog;
|
|
class UWidgetBlueprint;
|
|
|
|
/**
|
|
*
|
|
*/
|
|
UCLASS(Abstract)
|
|
class UMGEDITOR_API UWidgetCompilerRule : public UObject
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
UWidgetCompilerRule();
|
|
|
|
virtual void ExecuteRule(UWidgetBlueprint* WidgetBlueprint, FCompilerResultsLog& MessageLog);
|
|
};
|