// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Kismet2/CompilerResultsLog.h" #include "UObject/Object.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "WidgetCompilerRule.generated.h" class FCompilerResultsLog; class UWidgetBlueprint; /** * */ UCLASS(Abstract) class UMGEDITOR_API UWidgetCompilerRule : public UObject { GENERATED_BODY() public: UWidgetCompilerRule(); virtual void ExecuteRule(UWidgetBlueprint* WidgetBlueprint, FCompilerResultsLog& MessageLog); };