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UnrealEngine/Engine/Source/Editor/UMGEditor/Private/Settings/WidgetDesignerSettings.cpp
2025-05-18 13:04:45 +08:00

34 lines
922 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Settings/WidgetDesignerSettings.h"
UWidgetDesignerSettings::UWidgetDesignerSettings()
{
Favorites = CreateDefaultSubobject<UWidgetPaletteFavorites>(TEXT("WidgetPaletteFavorites"));
CategoryName = TEXT("ContentEditors");
GridSnapEnabled = true;
GridSnapSize = 4;
bShowOutlines = true;
bExecutePreConstructEvent = true;
bRespectLocks = true;
CreateOnCompile = EDisplayOnCompile::DoC_ErrorsOrWarnings;
DismissOnCompile = EDisplayOnCompile::DoC_ErrorsOrWarnings;
DefaultPreviewResolution = FUintVector2(1280, 720);
}
#if WITH_EDITOR
FText UWidgetDesignerSettings::GetSectionText() const
{
return NSLOCTEXT("UMG", "WidgetDesignerSettingsName", "Widget Designer");
}
FText UWidgetDesignerSettings::GetSectionDescription() const
{
return NSLOCTEXT("UMG", "WidgetDesignerSettingsDescription", "Configure options for the Widget Designer.");
}
#endif