// Copyright Epic Games, Inc. All Rights Reserved. #include "Settings/WidgetDesignerSettings.h" UWidgetDesignerSettings::UWidgetDesignerSettings() { Favorites = CreateDefaultSubobject(TEXT("WidgetPaletteFavorites")); CategoryName = TEXT("ContentEditors"); GridSnapEnabled = true; GridSnapSize = 4; bShowOutlines = true; bExecutePreConstructEvent = true; bRespectLocks = true; CreateOnCompile = EDisplayOnCompile::DoC_ErrorsOrWarnings; DismissOnCompile = EDisplayOnCompile::DoC_ErrorsOrWarnings; DefaultPreviewResolution = FUintVector2(1280, 720); } #if WITH_EDITOR FText UWidgetDesignerSettings::GetSectionText() const { return NSLOCTEXT("UMG", "WidgetDesignerSettingsName", "Widget Designer"); } FText UWidgetDesignerSettings::GetSectionDescription() const { return NSLOCTEXT("UMG", "WidgetDesignerSettingsDescription", "Configure options for the Widget Designer."); } #endif