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UnrealEngine/Engine/Source/Editor/UMGEditor/Private/Designer/DesignTimeUtils.h
2025-05-18 13:04:45 +08:00

22 lines
475 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/SharedPointer.h"
class FArrangedWidget;
class SWidget;
/**
* A set of utility functions used at design time for the widget blueprint editor.
*/
class FDesignTimeUtils
{
public:
static bool GetArrangedWidget(TSharedRef<SWidget> Widget, FArrangedWidget& ArrangedWidget);
static bool GetArrangedWidgetRelativeToWindow(TSharedRef<SWidget> Widget, FArrangedWidget& ArrangedWidget);
};