// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Templates/SharedPointer.h" class FArrangedWidget; class SWidget; /** * A set of utility functions used at design time for the widget blueprint editor. */ class FDesignTimeUtils { public: static bool GetArrangedWidget(TSharedRef Widget, FArrangedWidget& ArrangedWidget); static bool GetArrangedWidgetRelativeToWindow(TSharedRef Widget, FArrangedWidget& ArrangedWidget); };