24 lines
600 B
C++
24 lines
600 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "BlueprintModes/WidgetBlueprintApplicationMode.h"
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namespace UE::UMG::Editor
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{
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class FWidgetPreviewApplicationMode : public FWidgetBlueprintApplicationMode
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{
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public:
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FWidgetPreviewApplicationMode(TSharedPtr<FWidgetBlueprintEditor> InWidgetEditor);
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static bool IsDebugModeEnabled();
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// FApplicationMode interface
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virtual void RegisterTabFactories(TSharedPtr<FTabManager> InTabManager) override;
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virtual void PostActivateMode() override;
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// End of FApplicationMode interface
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};
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} // namespace
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