// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "BlueprintModes/WidgetBlueprintApplicationMode.h" namespace UE::UMG::Editor { class FWidgetPreviewApplicationMode : public FWidgetBlueprintApplicationMode { public: FWidgetPreviewApplicationMode(TSharedPtr InWidgetEditor); static bool IsDebugModeEnabled(); // FApplicationMode interface virtual void RegisterTabFactories(TSharedPtr InTabManager) override; virtual void PostActivateMode() override; // End of FApplicationMode interface }; } // namespace