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UnrealEngine/Engine/Source/Editor/UMGEditor/Private/BlueprintModes/WidgetDesignerApplicationMode.h
2025-05-18 13:04:45 +08:00

22 lines
655 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BlueprintModes/WidgetBlueprintApplicationMode.h"
/////////////////////////////////////////////////////
// FWidgetDesignerApplicationMode
class FWidgetDesignerApplicationMode : public FWidgetBlueprintApplicationMode
{
public:
FWidgetDesignerApplicationMode(TSharedPtr<FWidgetBlueprintEditor> InWidgetEditor);
// FApplicationMode interface
virtual void RegisterTabFactories(TSharedPtr<FTabManager> InTabManager) override;
virtual void PreDeactivateMode() override;
virtual void PostActivateMode() override;
// End of FApplicationMode interface
};