// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "BlueprintModes/WidgetBlueprintApplicationMode.h" ///////////////////////////////////////////////////// // FWidgetDesignerApplicationMode class FWidgetDesignerApplicationMode : public FWidgetBlueprintApplicationMode { public: FWidgetDesignerApplicationMode(TSharedPtr InWidgetEditor); // FApplicationMode interface virtual void RegisterTabFactories(TSharedPtr InTabManager) override; virtual void PreDeactivateMode() override; virtual void PostActivateMode() override; // End of FApplicationMode interface };