61 lines
1.1 KiB
C#
61 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TurnkeySupport : ModuleRules
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{
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public TurnkeySupport(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"DeveloperToolSettings",
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"EngineSettings",
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"InputCore",
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"RHI",
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"RenderCore",
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"Slate",
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"SlateCore",
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"TargetPlatform",
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"DesktopPlatform",
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"MessageLog",
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"Projects",
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"ToolMenus",
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"LauncherServices",
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"SourceControl",
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"TurnkeyIO",
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"Analytics",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"DerivedDataCache",
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}
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);
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if (Target.bCompileAgainstEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"UnrealEd",
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"UATHelper",
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"SettingsEditor",
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"Zen",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"GameProjectGeneration",
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"ProjectTargetPlatformEditor",
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"LevelEditor",
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"Settings",
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"MainFrame",
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}
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);
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}
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}
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}
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