// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TurnkeySupport : ModuleRules { public TurnkeySupport(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "DeveloperToolSettings", "EngineSettings", "InputCore", "RHI", "RenderCore", "Slate", "SlateCore", "TargetPlatform", "DesktopPlatform", "MessageLog", "Projects", "ToolMenus", "LauncherServices", "SourceControl", "TurnkeyIO", "Analytics", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "DerivedDataCache", } ); if (Target.bCompileAgainstEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "UATHelper", "SettingsEditor", "Zen", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "GameProjectGeneration", "ProjectTargetPlatformEditor", "LevelEditor", "Settings", "MainFrame", } ); } } }