Files
UnrealEngine/Engine/Source/Editor/ToolMenusEditor/ToolMenusEditor.Build.cs
2025-05-18 13:04:45 +08:00

38 lines
680 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ToolMenusEditor : ModuleRules
{
public ToolMenusEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"ToolMenus",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"InputCore",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry"
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry"
});
}
}
}