// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ToolMenusEditor : ModuleRules { public ToolMenusEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "ToolMenus", }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "InputCore", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry" }); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry" }); } } }