Files
UnrealEngine/Engine/Source/Editor/TextureEditor/TextureEditor.Build.cs
2025-05-18 13:04:45 +08:00

48 lines
848 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureEditor : ModuleRules
{
public TextureEditor(ReadOnlyTargetRules Target) : base(Target)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"WorkspaceMenuStructure"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ImageCore",
"InputCore",
"Engine",
"Projects",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"EditorWidgets",
"MediaAssets",
"DerivedDataCache",
"DesktopPlatform",
"DeveloperToolSettings",
"TextureCompressor",
"TextureBuildUtilities"
}
);
}
}