// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureEditor : ModuleRules { public TextureEditor(ReadOnlyTargetRules Target) : base(Target) { DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "WorkspaceMenuStructure" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ImageCore", "InputCore", "Engine", "Projects", "RenderCore", "RHI", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "PropertyEditor", "EditorWidgets", "MediaAssets", "DerivedDataCache", "DesktopPlatform", "DeveloperToolSettings", "TextureCompressor", "TextureBuildUtilities" } ); } }