19 lines
569 B
C
19 lines
569 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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// MaxZoom and MinZoom should both be powers of two
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const double MaxZoom = 16.0;
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const double MinZoom = 1.0/64;
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// ZoomFactor is multiplicative such that an integer number of steps will give a power of two zoom (50% or 200%)
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const int ZoomFactorLogSteps = 8;
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const double ZoomFactor = pow(2.0,1.0/ZoomFactorLogSteps);
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// Specifies the maximum allowed exposure bias.
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const int32 MaxExposure = 10;
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// Specifies the minimum allowed exposure bias.
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const int32 MinExposure = -10;
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