// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" // MaxZoom and MinZoom should both be powers of two const double MaxZoom = 16.0; const double MinZoom = 1.0/64; // ZoomFactor is multiplicative such that an integer number of steps will give a power of two zoom (50% or 200%) const int ZoomFactorLogSteps = 8; const double ZoomFactor = pow(2.0,1.0/ZoomFactorLogSteps); // Specifies the maximum allowed exposure bias. const int32 MaxExposure = 10; // Specifies the minimum allowed exposure bias. const int32 MinExposure = -10;