Files
UnrealEngine/Engine/Source/Editor/StructUtilsEditor/StructUtilsEditor.Build.cs
2025-05-18 13:04:45 +08:00

49 lines
890 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StructUtilsEditor : ModuleRules
{
public StructUtilsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"AssetTools",
"UnrealEd",
"Slate",
"SlateCore",
"PropertyEditor",
"AIModule",
"DetailCustomizations",
"ComponentVisualizers",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"GraphEditor",
"KismetWidgets",
"PropertyEditor",
"AIGraph",
"ToolMenus",
"BlueprintGraph",
"KismetCompiler",
}
);
}
}
}