// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class StructUtilsEditor : ModuleRules { public StructUtilsEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AssetTools", "UnrealEd", "Slate", "SlateCore", "PropertyEditor", "AIModule", "DetailCustomizations", "ComponentVisualizers", } ); PrivateDependencyModuleNames.AddRange( new string[] { "RenderCore", "GraphEditor", "KismetWidgets", "PropertyEditor", "AIGraph", "ToolMenus", "BlueprintGraph", "KismetCompiler", } ); } } }