47 lines
844 B
C#
47 lines
844 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class StatusBar : ModuleRules
|
|
{
|
|
public StatusBar(ReadOnlyTargetRules Target)
|
|
: base(Target)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"CoreUObject",
|
|
"EditorFramework",
|
|
"EditorStyle",
|
|
"EditorSubsystem",
|
|
"Engine",
|
|
"InputCore",
|
|
"Slate",
|
|
"SlateCore",
|
|
"InputCore",
|
|
"EditorFramework",
|
|
"SourceControlWindows",
|
|
"UnsavedAssetsTracker",
|
|
"ToolMenus",
|
|
"ToolWidgets",
|
|
"UnrealEd",
|
|
"AssetTools",
|
|
"SourceControl"
|
|
});
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new string[] {
|
|
"MainFrame",
|
|
"OutputLog",
|
|
"ContentBrowser",
|
|
});
|
|
|
|
PrivateIncludePathModuleNames.AddRange(
|
|
new string[] {
|
|
"MainFrame",
|
|
"OutputLog",
|
|
"ContentBrowser",
|
|
});
|
|
}
|
|
}
|