// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class StatusBar : ModuleRules { public StatusBar(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "EditorFramework", "EditorStyle", "EditorSubsystem", "Engine", "InputCore", "Slate", "SlateCore", "InputCore", "EditorFramework", "SourceControlWindows", "UnsavedAssetsTracker", "ToolMenus", "ToolWidgets", "UnrealEd", "AssetTools", "SourceControl" }); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "OutputLog", "ContentBrowser", }); PrivateIncludePathModuleNames.AddRange( new string[] { "MainFrame", "OutputLog", "ContentBrowser", }); } }