Files
UnrealEngine/Engine/Source/Editor/StatsViewer/StatsViewer.Build.cs
2025-05-18 13:04:45 +08:00

38 lines
638 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StatsViewer : ModuleRules
{
public StatsViewer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"RHI",
"EditorFramework",
"UnrealEd",
"Landscape"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor"
}
);
}
}