// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class StatsViewer : ModuleRules { public StatsViewer(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "RHI", "EditorFramework", "UnrealEd", "Landscape" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "PropertyEditor", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PropertyEditor" } ); } }