Files
UnrealEngine/Engine/Source/Editor/StatsViewer/Private/StatsEntries/PrimitiveStats.cpp
2025-05-18 13:04:45 +08:00

20 lines
371 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PrimitiveStats.h"
#include "UObject/Class.h"
#include "UObject/WeakObjectPtr.h"
UPrimitiveStats::UPrimitiveStats(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UPrimitiveStats::UpdateNames()
{
if( Object.IsValid() )
{
Type = Object.Get()->GetClass()->GetName();
}
}