// Copyright Epic Games, Inc. All Rights Reserved. #include "PrimitiveStats.h" #include "UObject/Class.h" #include "UObject/WeakObjectPtr.h" UPrimitiveStats::UPrimitiveStats(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UPrimitiveStats::UpdateNames() { if( Object.IsValid() ) { Type = Object.Get()->GetClass()->GetName(); } }