26 lines
795 B
C++
26 lines
795 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "UObject/Object.h"
|
|
#include "SourceControlSettings.generated.h"
|
|
|
|
/** Serializes source control window settings. */
|
|
UCLASS(config=Editor)
|
|
class USourceControlSettings : public UObject
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
USourceControlSettings() {}
|
|
|
|
UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control"))
|
|
bool bShowAssetTypeColumn = true;
|
|
|
|
UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control"))
|
|
bool bShowAssetLastModifiedTimeColumn = true;
|
|
|
|
UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control"))
|
|
bool bShowAssetCheckedOutByColumn = true;
|
|
};
|