Files
UnrealEngine/Engine/Source/Editor/SourceControlWindows/Private/SourceControlSettings.h
2025-05-18 13:04:45 +08:00

26 lines
795 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "SourceControlSettings.generated.h"
/** Serializes source control window settings. */
UCLASS(config=Editor)
class USourceControlSettings : public UObject
{
GENERATED_BODY()
public:
USourceControlSettings() {}
UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control"))
bool bShowAssetTypeColumn = true;
UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control"))
bool bShowAssetLastModifiedTimeColumn = true;
UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control"))
bool bShowAssetCheckedOutByColumn = true;
};