// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UObject/Object.h" #include "SourceControlSettings.generated.h" /** Serializes source control window settings. */ UCLASS(config=Editor) class USourceControlSettings : public UObject { GENERATED_BODY() public: USourceControlSettings() {} UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control")) bool bShowAssetTypeColumn = true; UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control")) bool bShowAssetLastModifiedTimeColumn = true; UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control")) bool bShowAssetCheckedOutByColumn = true; };