48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SkeletalMeshEditor : ModuleRules
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{
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public SkeletalMeshEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Persona",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorFramework",
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"UnrealEd",
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"SkeletonEditor",
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"Kismet",
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"KismetWidgets",
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"ActorPickerMode",
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"SceneDepthPickerMode",
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"MainFrame",
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"DesktopPlatform",
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"PropertyEditor",
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"RHI",
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"ClothingSystemRuntimeCommon",
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"ClothingSystemEditorInterface",
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"ClothingSystemRuntimeInterface",
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"SkeletalMeshUtilitiesCommon",
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"ToolMenus",
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"EditorSubsystem",
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"StatusBar",
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"PhysicsUtilities",
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"InterchangeCore",
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"InterchangeEngine"
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}
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);
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}
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}
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