// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SkeletalMeshEditor : ModuleRules { public SkeletalMeshEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Persona", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "SkeletonEditor", "Kismet", "KismetWidgets", "ActorPickerMode", "SceneDepthPickerMode", "MainFrame", "DesktopPlatform", "PropertyEditor", "RHI", "ClothingSystemRuntimeCommon", "ClothingSystemEditorInterface", "ClothingSystemRuntimeInterface", "SkeletalMeshUtilitiesCommon", "ToolMenus", "EditorSubsystem", "StatusBar", "PhysicsUtilities", "InterchangeCore", "InterchangeEngine" } ); } }