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UnrealEngine/Engine/Source/Editor/Sequencer/Public/MVVM/SectionModelStorageExtension.h
2025-05-18 13:04:45 +08:00

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965 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "MVVM/Extensions/DynamicExtensionContainer.h"
#include "MVVM/ViewModelTypeID.h"
#include "Templates/SharedPointer.h"
#include "UObject/ObjectKey.h"
class ISequencerSection;
class UMovieSceneSection;
namespace UE
{
namespace Sequencer
{
class FSectionModel;
class FSequenceModel;
class SEQUENCER_API FSectionModelStorageExtension
: public IDynamicExtension
{
public:
UE_SEQUENCER_DECLARE_VIEW_MODEL_TYPE_ID(FSectionModelStorageExtension);
FSectionModelStorageExtension();
TSharedPtr<FSectionModel> CreateModelForSection(UMovieSceneSection* InSection, TSharedRef<ISequencerSection> SectionInterface);
TSharedPtr<FSectionModel> FindModelForSection(const UMovieSceneSection* InSection) const;
virtual void OnReinitialize() override;
private:
TMap<FObjectKey, TWeakPtr<FSectionModel>> SectionToModel;
};
} // namespace Sequencer
} // namespace UE