// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Map.h" #include "MVVM/Extensions/DynamicExtensionContainer.h" #include "MVVM/ViewModelTypeID.h" #include "Templates/SharedPointer.h" #include "UObject/ObjectKey.h" class ISequencerSection; class UMovieSceneSection; namespace UE { namespace Sequencer { class FSectionModel; class FSequenceModel; class SEQUENCER_API FSectionModelStorageExtension : public IDynamicExtension { public: UE_SEQUENCER_DECLARE_VIEW_MODEL_TYPE_ID(FSectionModelStorageExtension); FSectionModelStorageExtension(); TSharedPtr CreateModelForSection(UMovieSceneSection* InSection, TSharedRef SectionInterface); TSharedPtr FindModelForSection(const UMovieSceneSection* InSection) const; virtual void OnReinitialize() override; private: TMap> SectionToModel; }; } // namespace Sequencer } // namespace UE