21 lines
949 B
C++
21 lines
949 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SSequencerSectionOverlay.h"
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int32 SSequencerSectionOverlay::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
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{
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FPaintViewAreaArgs PaintArgs;
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PaintArgs.bDisplayTickLines = bDisplayTickLines.Get();
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PaintArgs.bDisplayScrubPosition = bDisplayScrubPosition.Get();
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PaintArgs.bDisplayMarkedFrames = bDisplayMarkedFrames.Get();
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if (PaintPlaybackRangeArgs.IsSet())
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{
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PaintArgs.PlaybackRangeArgs = PaintPlaybackRangeArgs.Get();
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}
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TimeSliderController->OnPaintViewArea( AllottedGeometry, MyCullingRect, OutDrawElements, LayerId, ShouldBeEnabled( bParentEnabled ), PaintArgs );
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return SCompoundWidget::OnPaint( Args, AllottedGeometry, MyCullingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled );
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}
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