// Copyright Epic Games, Inc. All Rights Reserved. #include "SSequencerSectionOverlay.h" int32 SSequencerSectionOverlay::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const { FPaintViewAreaArgs PaintArgs; PaintArgs.bDisplayTickLines = bDisplayTickLines.Get(); PaintArgs.bDisplayScrubPosition = bDisplayScrubPosition.Get(); PaintArgs.bDisplayMarkedFrames = bDisplayMarkedFrames.Get(); if (PaintPlaybackRangeArgs.IsSet()) { PaintArgs.PlaybackRangeArgs = PaintPlaybackRangeArgs.Get(); } TimeSliderController->OnPaintViewArea( AllottedGeometry, MyCullingRect, OutDrawElements, LayerId, ShouldBeEnabled( bParentEnabled ), PaintArgs ); return SCompoundWidget::OnPaint( Args, AllottedGeometry, MyCullingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled ); }