29 lines
460 B
C++
29 lines
460 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "MovieSceneCopyableTrack.generated.h"
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class UMovieSceneTrack;
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UCLASS(Transient)
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class UMovieSceneCopyableTrack : public UObject
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{
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public:
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GENERATED_BODY()
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UPROPERTY()
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TObjectPtr<UMovieSceneTrack> Track;
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UPROPERTY()
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bool bIsRootTrack;
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UPROPERTY()
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bool bIsCameraCutTrack;
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UPROPERTY()
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TArray<FName> FolderPath;
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};
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