// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "MovieSceneCopyableTrack.generated.h" class UMovieSceneTrack; UCLASS(Transient) class UMovieSceneCopyableTrack : public UObject { public: GENERATED_BODY() UPROPERTY() TObjectPtr Track; UPROPERTY() bool bIsRootTrack; UPROPERTY() bool bIsCameraCutTrack; UPROPERTY() TArray FolderPath; };