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UnrealEngine/Engine/Source/Editor/Sequencer/Private/Capabilities/CameraCutViewTargetCacheCapability.h
2025-05-18 13:04:45 +08:00

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492 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Evaluation/IMovieScenePlaybackCapability.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
class UCameraComponent;
namespace UE::MovieScene
{
struct FCameraCutViewTargetCacheCapability
{
UE_DECLARE_MOVIESCENE_PLAYBACK_CAPABILITY(FCameraCutViewTargetCacheCapability)
/** The last evaluated view target. */
TWeakObjectPtr<UCameraComponent> LastViewTargetCamera;
};
}