23 lines
492 B
C++
23 lines
492 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Evaluation/IMovieScenePlaybackCapability.h"
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#include "UObject/WeakObjectPtr.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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class UCameraComponent;
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namespace UE::MovieScene
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{
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struct FCameraCutViewTargetCacheCapability
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{
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UE_DECLARE_MOVIESCENE_PLAYBACK_CAPABILITY(FCameraCutViewTargetCacheCapability)
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/** The last evaluated view target. */
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TWeakObjectPtr<UCameraComponent> LastViewTargetCamera;
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};
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}
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