// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Evaluation/IMovieScenePlaybackCapability.h" #include "UObject/WeakObjectPtr.h" #include "UObject/WeakObjectPtrTemplates.h" class UCameraComponent; namespace UE::MovieScene { struct FCameraCutViewTargetCacheCapability { UE_DECLARE_MOVIESCENE_PLAYBACK_CAPABILITY(FCameraCutViewTargetCacheCapability) /** The last evaluated view target. */ TWeakObjectPtr LastViewTargetCamera; }; }