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UnrealEngine/Engine/Source/Editor/ScriptableEditorWidgets/Private/Components/PropertyViewHelper.cpp
2025-05-18 13:04:45 +08:00

25 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/PropertyViewHelper.h"
#include "Internationalization/Internationalization.h"
#include "Internationalization/Text.h"
#define LOCTEXT_NAMESPACE "UMG"
/////////////////////////////////////////////////////
// FPropertyViewHelper
const FText FPropertyViewHelper::UndefinedObjectText = LOCTEXT("UndefinedObject", "Undefined Object");
const FText FPropertyViewHelper::UnloadedObjectText = LOCTEXT("UnloadedObject", "Unloaded Object");
const FText FPropertyViewHelper::UnknownErrorText = LOCTEXT("UnknownError", "Unknown Error");
const FText FPropertyViewHelper::EditorOnlyText = LOCTEXT("EditorWidget", "Editor Only");
const FText FPropertyViewHelper::UndefinedPropertyText = LOCTEXT("UndefinedProperty", "Undefined Property");
const FText FPropertyViewHelper::UnknownPropertyText = LOCTEXT("UnknownProperty", "Unknown Property");
const FText FPropertyViewHelper::InvalidPropertyText = LOCTEXT("InvalidPropertyName", "Invalid Property");
const FText FPropertyViewHelper::UnsupportedPropertyText = LOCTEXT("SinglePropertyView_UnsupporteddProperty", "Unsupported Property");
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE