25 lines
1.2 KiB
C++
25 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Components/PropertyViewHelper.h"
|
|
|
|
#include "Internationalization/Internationalization.h"
|
|
#include "Internationalization/Text.h"
|
|
|
|
|
|
#define LOCTEXT_NAMESPACE "UMG"
|
|
|
|
/////////////////////////////////////////////////////
|
|
// FPropertyViewHelper
|
|
|
|
const FText FPropertyViewHelper::UndefinedObjectText = LOCTEXT("UndefinedObject", "Undefined Object");
|
|
const FText FPropertyViewHelper::UnloadedObjectText = LOCTEXT("UnloadedObject", "Unloaded Object");
|
|
const FText FPropertyViewHelper::UnknownErrorText = LOCTEXT("UnknownError", "Unknown Error");
|
|
const FText FPropertyViewHelper::EditorOnlyText = LOCTEXT("EditorWidget", "Editor Only");
|
|
const FText FPropertyViewHelper::UndefinedPropertyText = LOCTEXT("UndefinedProperty", "Undefined Property");
|
|
const FText FPropertyViewHelper::UnknownPropertyText = LOCTEXT("UnknownProperty", "Unknown Property");
|
|
const FText FPropertyViewHelper::InvalidPropertyText = LOCTEXT("InvalidPropertyName", "Invalid Property");
|
|
const FText FPropertyViewHelper::UnsupportedPropertyText = LOCTEXT("SinglePropertyView_UnsupporteddProperty", "Unsupported Property");
|
|
|
|
/////////////////////////////////////////////////////
|
|
|
|
#undef LOCTEXT_NAMESPACE |