// Copyright Epic Games, Inc. All Rights Reserved. #include "Components/PropertyViewHelper.h" #include "Internationalization/Internationalization.h" #include "Internationalization/Text.h" #define LOCTEXT_NAMESPACE "UMG" ///////////////////////////////////////////////////// // FPropertyViewHelper const FText FPropertyViewHelper::UndefinedObjectText = LOCTEXT("UndefinedObject", "Undefined Object"); const FText FPropertyViewHelper::UnloadedObjectText = LOCTEXT("UnloadedObject", "Unloaded Object"); const FText FPropertyViewHelper::UnknownErrorText = LOCTEXT("UnknownError", "Unknown Error"); const FText FPropertyViewHelper::EditorOnlyText = LOCTEXT("EditorWidget", "Editor Only"); const FText FPropertyViewHelper::UndefinedPropertyText = LOCTEXT("UndefinedProperty", "Undefined Property"); const FText FPropertyViewHelper::UnknownPropertyText = LOCTEXT("UnknownProperty", "Unknown Property"); const FText FPropertyViewHelper::InvalidPropertyText = LOCTEXT("InvalidPropertyName", "Invalid Property"); const FText FPropertyViewHelper::UnsupportedPropertyText = LOCTEXT("SinglePropertyView_UnsupporteddProperty", "Unsupported Property"); ///////////////////////////////////////////////////// #undef LOCTEXT_NAMESPACE