Files
UnrealEngine/Engine/Source/Editor/SceneOutliner/Private/SceneOutlinerSharedData.cpp
2025-05-18 13:04:45 +08:00

19 lines
517 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleManager.h"
#include "SceneOutlinerPublicTypes.h"
#include "SceneOutlinerModule.h"
void FSharedSceneOutlinerData::UseDefaultColumns()
{
FSceneOutlinerModule& SceneOutlinerModule = FModuleManager::LoadModuleChecked<FSceneOutlinerModule>("SceneOutliner");
// Create an instance of every default column type
for (auto& DefaultColumn : SceneOutlinerModule.DefaultColumnMap)
{
ColumnMap.Add(DefaultColumn.Key, DefaultColumn.Value);
}
}