// Copyright Epic Games, Inc. All Rights Reserved. #include "Modules/ModuleManager.h" #include "SceneOutlinerPublicTypes.h" #include "SceneOutlinerModule.h" void FSharedSceneOutlinerData::UseDefaultColumns() { FSceneOutlinerModule& SceneOutlinerModule = FModuleManager::LoadModuleChecked("SceneOutliner"); // Create an instance of every default column type for (auto& DefaultColumn : SceneOutlinerModule.DefaultColumnMap) { ColumnMap.Add(DefaultColumn.Key, DefaultColumn.Value); } }