38 lines
897 B
C++
38 lines
897 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Framework/Commands/Commands.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Internationalization.h"
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#include "Styling/AppStyle.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UnrealNames.h"
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class FUICommandInfo;
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class FActorBrowsingModeCommands
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: public TCommands<FActorBrowsingModeCommands>
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{
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public:
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/** Default constructor. */
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FActorBrowsingModeCommands()
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: TCommands<FActorBrowsingModeCommands>( TEXT("ActorBrowsingModeCommands"), NSLOCTEXT("ActorBrowsingModeCommands", "ActorBrowsingModeCommands", "Actor Browsing Mode Commands"), NAME_None, FAppStyle::GetAppStyleSetName() )
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{
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}
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virtual ~FActorBrowsingModeCommands()
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{
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}
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public:
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//~ TCommands interface
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virtual void RegisterCommands() override;
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public:
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TSharedPtr<FUICommandInfo> Refresh;
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};
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